#ifndef _SKILL_HPP_
#define	_SKILL_HPP_

/*******************************************************************************
 ** Name: Skill.hpp                                                           **
 ** Description:                                                              **
 **                                                                           **
 ** Open Source Initiative (OSI) Approved 2-clause BSD License                **
 **                                                                           **
 **  Copyright (c) 2009-2010 Barry "Gian" James  <bjames@munixos.net>         **
 **  All rights reserved.                                                     **
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 **  Redistribution and use in source and binary forms, with or without       **
 **  modification, are permitted provided that the following conditions are   **
 **  met:                                                                     **
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 **  * Redistributions of source code must retain the above copyright notice, **
 **    this list of conditions and the following disclaimer.                  **
 **  * Redistributions in binary form must reproduce the above copyright      **
 **    notice, this list of conditions and the following disclaimer in the    **
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 **  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS      **
 ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED **
 ** TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A           **
 ** PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT        **
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 ******************************************************************************/
// Created on March 17, 2010, 12:29 AM
// Modified $Date: 2011-09-18 21:48:59 +0000 (Sun, 18 Sep 2011) $ by $Author: gian.james $
#define Skill_hpp_ID   "$Id: skill.hpp 145 2011-09-18 21:48:59Z gian.james $"

#include <string>
#include <map>
#include "action.hpp"
#include "stat.hpp"

//! We reference skills as one of the following:
//! SkillGroup.Category.Skillcheck
//! Category.Skillgroup.Skillcheck
struct SkillCheck
{
    std::string    	name;
    stat::base      stat;       //!< governing stat
    SkillCheck *    opposed;    //!< opposed skill check
    bool            armorPenalty;   //!< apply armor penalty?
    ActionTime      time;       //!< how long to perform skill
    bool            training;   //!< training required?
    bool            assist;     //!< assistance/team skillcheck?
    uint8	        retry;      //!< how many times can agent retry?
    bool            baction;    //!< can this skill be used as an action?
//    bool			*can_func;
//    bool			*do_func;
};

//typedef pair<std::wstring,SkillCheck*>   skill_t;

class Skill {
public:
    explicit Skill(const std::string & n) { name = n; }
    Skill(const Skill& orig);
    ~Skill();

    void            AddSkillCheck(const std::string & k, SkillCheck * s);
    SkillCheck *    GetSkillCheck(const std::string & sc) { return bundle[sc]; }
    
private:
    std::string    name;
    std::map<std::string,SkillCheck* > bundle;
};

#endif	/* _SKILL_HPP_ */

